New Special Grade Innate: Soul King has arrived with the latest Jujutsu Infinite Soul King Innate Update. Here are the patch notes featuring new codes, content, changes, and more.

Summary: The Jujutsu Infinite Soul King Innate Update introduces a new Special Grade innate, Soul King, featuring a unique Soul Style meter system, multiple starters, extenders, ranged options, two Maximum techniques based on rank, and a new Domain Expansion. Alongside the new innate, the update delivers extensive quality-of-life improvements, bug fixes, and balance adjustments affecting combat systems, passives, UI behavior, and several abilities.
Jujutsu Infinite Soul King Innate Update
New Special Grade Innate — Soul King
• Soul King added as a new Special Grade innate
• Focused on meter management, combo variety, and execution-based pressure
Soul Style Meter
• Four ranks: C, B, A, S
• Every Soul King move contributes a different amount of Soul Style
• Repeating the same move twice in a row reduces Soul Style gain by 25%
• Using five or more different moves consecutively increases gain values by 15%
• Venting reduces Soul Style meter by 25%
• Most Soul King moves have bonus effects that increase Soul Style gain
Spiteful Blows (Ender)
• On hit, allows reactivation to trigger a blood detonation
• Detonation stuns and deals moderate damage
• Detonation cannot be Black Flashed
• Blood detonates automatically after 30 seconds if not reactivated
• Skill enters a 20-second cooldown after detonation
• Bonus Effects:
– If detonation lands while the opponent is airborne, gain 2× Soul Style points and 25% increased detonation damage
– If detonation causes a guard break, gain 2× Soul Style points and 25% increased detonation damage
Don’t Blink (Starter)
• Targets the opponent closest to the cursor
• Automatically travels to the target with three rapid blinks
• Opponent is stunned after the first blink
• Blocking opponents are knocked back regardless
• Move is instant when used on PVE enemies
• Bonus Effects:
– Clicking at the correct timing during the blinks increases Soul Style gain on impact
– Knockback is increased on block and damage is increased on hit
Spliced Cannon (Ranged / Situational Starter)
• Leap into the air and launch a large guard-breaking rock followed by a smaller blockable rock
• One-second charge variation:
– Lifts two rocks dealing extra damage
– First rock is sliced into shards and fired in a cone (blockable)
– Followed by a large guard-breaking rock
• Bonus Effects:
– If any rock hits an airborne opponent, teleport to them and slam them to the ground as a starter
Dismantled Soul (Extender)
• Primary extender and best tool for Soul Style gain
• Fills 50% of a meter on hit
• Bonus Effects:
– Each rank above C grants an additional 10% base meter gain
– Rank B: 60% meter gain
– Rank A: 70% meter gain
Superhuman Blitz (Starter / Extender)
• Dash forward and grab the opponent, slamming them in the aimed direction
• If no target is grabbed, slam into the ground for AoE damage
• Bonus Effects:
– Hitting the sweet spot at the end of the dash increases damage and Soul Style gain
Maximum Technique (Below S Rank) — Black Flash Beatdown
• Teleports to the targeted opponent and casts a bubble
• On capture, a cutscene plays dealing moderate damage
• Opponent effects:
– Damage resistance reduced by 10% for 30 seconds
– Domain placed on cooldown for 30 seconds
• User gains a temporary mode for 90 seconds:
– 10% increased damage
– 25% increased focus gain
– 50% increased benefits from most focus tree nodes
Maximum Technique (S Rank) — End the Cycle
• Teleports to the targeted opponent and casts a bubble
• On capture, a cutscene plays dealing high damage
• Opponent is transformed into a blob for 15 seconds:
– Cannot use abilities
– Cannot rush
• Opponent effects:
– Damage resistance reduced by 10% for 30 seconds
– Domain placed on cooldown for 30 seconds
• User gains a temporary mode for 45 seconds:
– 10% increased damage
– 25% increased focus gain
– 50% increased benefits from most focus tree nodes
• Bonus Effect:
– Opponents below 30% HP are instantly executed
Domain Expansion — Hometown Memories
• Every 10 seconds, all opponents inside the domain must pass a skill check
• Failed checks result in damage, stun, and grant the user 30% Soul Style per affected opponent
• Inside the domain, End the Cycle executes at 40% HP instead of 30%
Quality of Life, Bug Fixes, and Balancing
• Exchange Event auto-balance now only triggers at 3 minutes or later
• Fixed Auto Sell UI “Don’t Show Again” button
• Fixed Humanoid Curses behaving incorrectly in SEC quests
• Cash Market daily limit now resets on rejoin instead of exchange
• Fixed multiple V2 passives
• Fixed Idle Death Gamble being usable while stunned
• Fixed Threefold Affliction not interacting with Barrier Mastery
• Corrected Swap Onslaught Fragment description
• Fixed SEC Invasion Portal storyline not triggering
• Fixed Advanced Focus not applying innate buffs to Chant and Black Flash damage
• Curse Queen Energy Blast damage slightly increased
• Curse Queen Neck Twister and Demonic Toss now damage bosses correctly
• Improved visuals for Steel Arms V2 moves
• Fixed chests not disappearing properly
• Fixed quest progress UI not closing correctly
• End screen colors now reflect the winning team
• Fixed Manic Barrage arms disappearing
• Unyielding Advance changes:
– Max hold time reduced to 4 seconds
– Base damage reduced by 1
– Now contributes to Vent to prevent vent-reset combos
• Scattering Sparks changes:
– Now contributes to Vent to prevent vent-reset combos
– Cooldown increased by 20 seconds
– Startup on axe kick slightly increased
• Added Skip Tiers UI for Exchange Event
• Fixed Barrier Mastery, which was inconsistently not working
New Codes
- SOUL_KING_OUT
If you are new to the game, I highly recommend checking Jujutsu Infinite Codes for a head start.
So that covers my post on Jujutsu Infinite Soul King Innate Update Is Now Live. Keep visiting us regularly for the latest update logs.
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