Jujutsu Infinite Soul King Innate Update Is Now Live

New Special Grade Innate: Soul King has arrived with the latest Jujutsu Infinite Soul King Innate Update. Here are the patch notes featuring new codes, content, changes, and more.

Jujutsu Infinite Soul King Innate Update Is Now Live

Summary: The Jujutsu Infinite Soul King Innate Update introduces a new Special Grade innate, Soul King, featuring a unique Soul Style meter system, multiple starters, extenders, ranged options, two Maximum techniques based on rank, and a new Domain Expansion. Alongside the new innate, the update delivers extensive quality-of-life improvements, bug fixes, and balance adjustments affecting combat systems, passives, UI behavior, and several abilities.

Jujutsu Infinite Soul King Innate Update

New Special Grade Innate — Soul King
• Soul King added as a new Special Grade innate
• Focused on meter management, combo variety, and execution-based pressure

Soul Style Meter
• Four ranks: C, B, A, S
• Every Soul King move contributes a different amount of Soul Style
• Repeating the same move twice in a row reduces Soul Style gain by 25%
• Using five or more different moves consecutively increases gain values by 15%
• Venting reduces Soul Style meter by 25%
• Most Soul King moves have bonus effects that increase Soul Style gain

Spiteful Blows (Ender)
• On hit, allows reactivation to trigger a blood detonation
• Detonation stuns and deals moderate damage
• Detonation cannot be Black Flashed
• Blood detonates automatically after 30 seconds if not reactivated
• Skill enters a 20-second cooldown after detonation

• Bonus Effects:
– If detonation lands while the opponent is airborne, gain 2× Soul Style points and 25% increased detonation damage
– If detonation causes a guard break, gain 2× Soul Style points and 25% increased detonation damage

Don’t Blink (Starter)
• Targets the opponent closest to the cursor
• Automatically travels to the target with three rapid blinks
• Opponent is stunned after the first blink
• Blocking opponents are knocked back regardless
• Move is instant when used on PVE enemies

• Bonus Effects:
– Clicking at the correct timing during the blinks increases Soul Style gain on impact
– Knockback is increased on block and damage is increased on hit

Spliced Cannon (Ranged / Situational Starter)
• Leap into the air and launch a large guard-breaking rock followed by a smaller blockable rock
• One-second charge variation:
– Lifts two rocks dealing extra damage
– First rock is sliced into shards and fired in a cone (blockable)
– Followed by a large guard-breaking rock

• Bonus Effects:
– If any rock hits an airborne opponent, teleport to them and slam them to the ground as a starter

Dismantled Soul (Extender)
• Primary extender and best tool for Soul Style gain
• Fills 50% of a meter on hit

• Bonus Effects:
– Each rank above C grants an additional 10% base meter gain
– Rank B: 60% meter gain
– Rank A: 70% meter gain

Superhuman Blitz (Starter / Extender)
• Dash forward and grab the opponent, slamming them in the aimed direction
• If no target is grabbed, slam into the ground for AoE damage

• Bonus Effects:
– Hitting the sweet spot at the end of the dash increases damage and Soul Style gain

Maximum Technique (Below S Rank) — Black Flash Beatdown
• Teleports to the targeted opponent and casts a bubble
• On capture, a cutscene plays dealing moderate damage
• Opponent effects:
– Damage resistance reduced by 10% for 30 seconds
– Domain placed on cooldown for 30 seconds
• User gains a temporary mode for 90 seconds:
– 10% increased damage
– 25% increased focus gain
– 50% increased benefits from most focus tree nodes

Maximum Technique (S Rank) — End the Cycle
• Teleports to the targeted opponent and casts a bubble
• On capture, a cutscene plays dealing high damage
• Opponent is transformed into a blob for 15 seconds:
– Cannot use abilities
– Cannot rush
• Opponent effects:
– Damage resistance reduced by 10% for 30 seconds
– Domain placed on cooldown for 30 seconds
• User gains a temporary mode for 45 seconds:
– 10% increased damage
– 25% increased focus gain
– 50% increased benefits from most focus tree nodes

• Bonus Effect:
– Opponents below 30% HP are instantly executed

Domain Expansion — Hometown Memories
• Every 10 seconds, all opponents inside the domain must pass a skill check
• Failed checks result in damage, stun, and grant the user 30% Soul Style per affected opponent
• Inside the domain, End the Cycle executes at 40% HP instead of 30%

Quality of Life, Bug Fixes, and Balancing
• Exchange Event auto-balance now only triggers at 3 minutes or later
• Fixed Auto Sell UI “Don’t Show Again” button
• Fixed Humanoid Curses behaving incorrectly in SEC quests
• Cash Market daily limit now resets on rejoin instead of exchange
• Fixed multiple V2 passives
• Fixed Idle Death Gamble being usable while stunned
• Fixed Threefold Affliction not interacting with Barrier Mastery
• Corrected Swap Onslaught Fragment description
• Fixed SEC Invasion Portal storyline not triggering
• Fixed Advanced Focus not applying innate buffs to Chant and Black Flash damage
• Curse Queen Energy Blast damage slightly increased
• Curse Queen Neck Twister and Demonic Toss now damage bosses correctly
• Improved visuals for Steel Arms V2 moves
• Fixed chests not disappearing properly
• Fixed quest progress UI not closing correctly
• End screen colors now reflect the winning team
• Fixed Manic Barrage arms disappearing
• Unyielding Advance changes:
– Max hold time reduced to 4 seconds
– Base damage reduced by 1
– Now contributes to Vent to prevent vent-reset combos
• Scattering Sparks changes:
– Now contributes to Vent to prevent vent-reset combos
– Cooldown increased by 20 seconds
– Startup on axe kick slightly increased
• Added Skip Tiers UI for Exchange Event
• Fixed Barrier Mastery, which was inconsistently not working

New Codes

  • SOUL_KING_OUT

If you are new to the game, I highly recommend checking Jujutsu Infinite Codes for a head start.

So that covers my post on Jujutsu Infinite Soul King Innate Update Is Now Live. Keep visiting us regularly for the latest update logs.

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